by Tommaso 73
This game reminds me of Sprint in Track Cycling. There you go as slow as possible because the one in the lead in a sprint at full speed has a big disadvantage; however, it comes to a point when the finish line is close enough to sprint and hope that the rival loses some fraction of a second before reacting.My take is that the game is decided at the inn:
- Spot with the most points
- First to arrive, first to leave.
(truer if you play with the official variant with 1 meal less)
So, you tend to go slowly (almost without jumps) until you see the opportunity window to jump to the inn, maybe blocking others. You could argue that you should define the whole 12-space strategy in order to get to the inn first.
Just my 2 cents.