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Reply: Tokaido:: General:: Re: How often do you really make a meaningful decision in Tokaido?

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by boomtron

One thing I think that gets missed, is that if a player skips a spot or 2, they more than likely are not giving up any ground on the "total number of stops" scoreboard. This is especially true if the other players are taking the next spot. Here is an example.

4 player game
Lets look at just the first 12 spaces.
Players A, B, C, D start in that order.

So, the default option is everyone going to the next space:
A1
B2
C3
D4

A5
B6
C7
D8

A9
B10
C11
D12

Now, here, instead, A will jump ahead an extra space, each time he takes a turn, grabbing something he likes better:

A2
B1
C3
D4

B5
A7
C6
D8

B9
C10
A12
D11

See how A has gained the same number of actions? All that has happened is that he has changed the order in which he chooses after his turn, trading a later choice on later turns for a better current choice.

I simply do not see how tons of gamers seem to miss out on this. This game is full of choices. Yeah, sure, jumping ahead by 4 or 5 spaces is very probably not a good idea, but saying that no jumping at all is very likely the best option just seems silly.

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