by rattkin
Since it didn't introduce new board (which would be mighty expensive), it forced players to remember "when you land on this field, you can do the old action, that is depicted on the board or a new action and you have to remember which old field translates to which new action". They didn't have much choice really, but I don't find such design (where you had one option, now you have two) to be something good in the end. It's just obfuscation and confusion. Sure, after a while you'll internalize this fine, but it's inelegant. And "inelegant" irks me double in an otherwise very elegant game.↧