by COMaestro
JQTNguyen wrote:
As the other posts have already explained, the last person to arrive at a double space will be the first to leave.
Consider this scenario in a game where there are no double spaces. You jump ahead on the board, rather than taking the next available space, and bypass the next space, which you know will later be considered farthest behind. By doing this, you have effectively conceded that you may be allowing another player to take more than one turn in a row.
Transfer this same principle to a game with double spaces. If you were to jump ahead on the board and bypass the second spot in a double space, which you know will later be considered farther from the road and thus farthest behind, then you are making the same concession. If another player is able to take more than one turn in a row in this scenario, it's really no different than the scenario described above.
In other words, this is no more or less "unbalanced" than what can already happen in a 2-3 player game. It's all a part of the game strategy.
Royds wrote:
Despite what the picture indicates and what the actual correct rule is, it seems unbalanced that the last to arrive leaves first....
Consider this scenario in a game where there are no double spaces. You jump ahead on the board, rather than taking the next available space, and bypass the next space, which you know will later be considered farthest behind. By doing this, you have effectively conceded that you may be allowing another player to take more than one turn in a row.
Transfer this same principle to a game with double spaces. If you were to jump ahead on the board and bypass the second spot in a double space, which you know will later be considered farther from the road and thus farthest behind, then you are making the same concession. If another player is able to take more than one turn in a row in this scenario, it's really no different than the scenario described above.
In other words, this is no more or less "unbalanced" than what can already happen in a 2-3 player game. It's all a part of the game strategy.
This makes no sense. In a 2-3 player game, if someone is ahead of you you have the option of going directly in front of them, knowing they will go next. Alternately, you can go two spaces in front of them, knowing they may take two turns in a row.
Now compare this to the 4-5 player game with the double space locations. If another player takes the first spot, you can then go to the second spot and guarantee yourself a double move (assuming no other players behind)? That does not compare to the 2-3 player example at all. If the first player could choose the space further from the road, then that would work as that would prevent a player from having a guaranteed double move, but the rules as written do not permit this.